Frankly, if you're not asking "How can I do that?" you probably don't need to know... yet.
Most of anything I've learnt in 3D modelling and animation (so far) has been through necessity. You find it out and you learn it because you need it.
The other thing to realise is that there's always more than one way to achieve anything.
Poly model a head in Maya?
Or go for a free sculpt in ZBrush?
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